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Generally unfavorable reviews – based on 21 Critic Reviews What’s this? Mixed or average reviews – based on Ratings. See all 21 Critic Reviews. See all 59 User Reviews. Publisher: Sega Release Date: Nov 11, User Score. Your Score. Rate this:. Log in to finish rating Sonic Boom: Shattered Crystal. Sonic Boom: Shattered Crystal. Share this? Summary: Sonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters, as well as an emphasis on platforming and puzzles.

In addition to Sonic, Tails and Knuckles, gamers will also be able to Sonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters, as well as an emphasis on platforming and puzzles.

11 download free windows addition to Sonic, Tails and Knuckles, gamers will also be able to take on the role of Sticks, the newest member of the team. She will страница an integral role in the story after her best friend Amy gets kidnapped by the ancient villain Lyric.

Buy on. Play Sound. Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 адрес страницы 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter.

Sonic Boom – Announcement Trailer. Critic Reviews. Score distribution:. Positive: 0 out of Mixed: 13 out of Negative: 8 out of IGN Italia. Shattered Crystal isn’t your typical Sonic game Instead, it’s a competent maze-based platform game that you’ll probably enjoy.

All this publication’s reviews Read full review. Sonic boom 3ds review free Life. If you’re a Sonic fan or you enjoy platformers, you can do an awful lot worse, and this may be one to grab should the opportunity or a bargain price arise. Arcade Sushi. Sonic Boom: Shattered Crystal offers some fun platforming and treasure hunting moments, but its tedious mazes and poor story ultimately make it a drag.

This one needed more time with a level editor and less time spent forcing players to repeat content. Нажмите сюда the wait for an outstanding, groundbreaking Sonic continues. Sonic Boom: Shattered Crystal does not live up to the expectations due to a dull level design, a sub-par outlook and gameplay that is simply not compelling.

Eurogamer Portugal. Metro GameCentral. Another sonic boom 3ds review free bad platformer that beyond its more general faults seems to purposefully misunderstand the appeal of the entire Sonic franchise. User Reviews.

Write a Review. Positive: 28 out of Mixed: 18 out of Negative: 13 out of I thought that this game was pretty awesome. The cutscenes were beautifully animated, the game play was fast and fun, all around it was a I thought that this game was pretty awesome. The cutscenes were beautifully animated, the game play was fast and fun, all around it was /2480.txt fun very solid game. A very awesome speedy, adventurous, and delightful platform game that has raised the standards for the 3DS’s potential in my opinion.

Sonic boom 3ds review free review contains spoilersclick expand to view. I’m deleting my previous review on account of some details I missed sonic boom 3ds review free it. Sonic Boom SC is, standalone, a great game with its most prominent flaws either aesthetic or ones that the game sorts out later. How the camera pans the character is based on the player’s horizontal movement in most segments, there’s hardly ever a sonic boom 3ds review free with it.

The control is mostly apt. The characters rarely rely on tight platforming and each have access to a double jump, sprint, and homing attack, making any over-carried momentum relatively forgiving, while allowing for quick maneuvers between and through obstacles, letting the player tackle levels mostly at any pace allowed until the player reaches certain «choke points» that require either a scripted runway or sonic boom 3ds review free that must be tackled with one character.

Don’t be sonic boom 3ds review free by the premise of four characters, most characters are only needed in levels to get past specific types of obstacles, with Sonic destroying blue blocks by dashing through them this sonic boom 3ds review free can be used multiple times in the air, and handles like some of the better Megaman air dashesTails who can no longer fly and instead uses Knuckle’s gliding gimmick, with better control and the ability to float downward with no horizontal momentum riding air currents, Sticks using her boomerang to push remote buttons to retract spinning spike pillars, and Knuckles burrowing through certain patches of ground.

Once you get past these obstacles, you can with great ease at the push of a button get back to the character you feel most comfortable playing as. The enemies are what you’d expect from a modern Sonic title, as they come in two main varieties: those that fire lasers, and those that exist only to serve as a foothold for the player.

Sonic boom 3ds review free, some require the usage of «Enerbeam» a new feature to the Boom universe, a grapple-like beam of. The sonic boom 3ds review free are where this game shines the most, existing mostly in three types.

The sonic boom 3ds review free themes aren’t as varied you go through a couple industrial and jungle themed levels expansive enough to take the player anywhere between five to twelve minutes, depending on how skilled the player is at keeping their momentum and how invested the player is on the current visit’s exploration.

The music could either be a problem or a bonus, depending on your perspective. The music seems to be made with the environment and atmosphere first and quality as standalone tracks second. While some of the tracks in this game fulfill both of these purposes Robot Facility 2 for examplecertain tracks Ancient City 2, for example don’t differ much from background music that you would find in cinema.

You got your action scenes, your stealth scenes, your «typical. Honestly though, the only bad part sonic boom 3ds review free the character designs to me at least is the aversion of the ‘cheeky mouth’ trope, since it causes certain characters to have awkward facial expressions at time Knuckles reminds me of a baby given his cheeks in his ‘level complete’ pose.

The comedy on the other hand is passable. At its worst points, the game uses the jokes to carry the constant light atmosphere of the game. The game knows that at any given moment multiple characters can be used in a cutscene, and the game uses this to shift the role of the straight man between characters at an alarming rate.

Amy one moment could be joking about turning Lyric into boots and the next listen to Sticks ramble on about how the group failed to take down Lyric «as a team». The story is lighthearted. In a nutshell, the team travels around searching for clues in order to find Amy, whose been abducted by Lyric. Lyric wants to use Amy to find the location of a crystal that will give Lyric omnipotence, but Amy manages to keep Lyric away from the information long enough sonic boom 3ds review free the team to rescue her.

Don’t think too much into it, it’s not meant to be an epic. A beautiful Archie comic is available in-game to make sense of the premise of the story.

Overall, not a hardcore game by any means, but the game knows this, and Sanzaru would rather focus on giving the player a fun time. Sonic Boom Shattered Crystal was fun for the most part but, it those have many flaws like the game forcing you to go back and collect more Sonic Boom Shattered Crystal was fun for the most part but, it those have many flaws like the game forcing you to go back and collect more crystal shards in order to proceed through the game.

Shattered crystal is also very short taking only 3 or 4 days to get through. Sonic boom Shattered crystal isn’t all bad the puzzles and the platforming are very enjoyable and getting to use some of the other characters instead of just Sonic is a nice change of pace. This does feels more like a Sonic The Hedgehog game!

Wait it is the same but with no bug or gitchs! This game is boring as heck … Expand. Play Video. Sonic boom 3ds review free Boom: Sticks Announcement Trailer.

E3 Sonic Boom Trailer. Essential Links. Best Games of More articles ».

 
 

Sonic Boom: Fire & Ice: The Kotaku Review

 

Sticks, a new character to the series, is also a welcome addition to the multi-animal cast. Unfortunately, the graphics are one of the only things the development team got right. Gameplay is wrong from the gate – Sonic and friends are slow. Very slow. There are videogame turtles speedier than this. Sonic has the ability to curl into a ball and make a tiny dash forward, as in past games, but the power seems useless in Shattered Crystal.

Should players happen to get Sonic, Tails, Knuckles, or Sticks moving at anything remotely close to the series’ namesake adjective, it will be short-lived; the game world is designed to stop progress dead in its tracks, either by enemies with laser shields that have to be torn away, platforming sections that are impossible to navigate at high speed, or one of many character-exclusive areas that require the player to come to a halt and change characters.

There are a few moments of high-speed antics, and these are fun and work wonderfully when they appear, but they are extremely rare. Each character has their own powers, like in past games, but in Sonic Boom: Shattered Crystal the traits make no sense. Tails can’t fly, Knuckles can’t glide, and Sonic has the most upward mobility of all of them, thanks to being able to double-jump, perform an upward strike, and then jump again.

Tails can only fly with the help of propellers, although he can glide the way Knuckles is supposed to. Knuckles instead burrows into the ground, which makes sense at least. Sticks can throw a player-controlled boomerang, something that would have made more sense for Tails, considering his use of sticky bombs and player-controlled remote submarines.

These powers are used to explore levels. Exploration is the main point of this game, which doesn’t work well with the Sonic formula. Changing characters on the fly is easy, so to balance that out, Sanzaru Games has added several areas that act as automatic scripted events, featuring characters finally moving at breakneck speed while going through loops and along rails.

These moments are neat and work well in 3D, but they often serve as points-of-no-return, and if players missed anything in the level before stepping into one, they usually don’t get a chance to go back without restarting the stage. In the case of Sonic Boom: Shattered Crystal on Nintendo 3DS, a transition from all-out platforming to a slightly more child-focused adventure sees arguably Sonic’s biggest switch in mechanics yet.

Interestingly, not only has SEGA taken the bold move of ‘reimagining’ Sonic, it has handed development responsibility to a relatively little-known developer, Sanzaru Games, whose biggest claim to fame may be its involvement in the God of War Collection for the PlayStation Vita.

Shattered Crystal feels like a genuine attempt to take Sonic in a new direction and although it may disturb fans of the original Sonic games with its complete change of pace and focus on exploration, as well as its utilisation of different characters’ abilities, there are enough positives to warrant a look, if only to take and implement into future releases.

The main plot behind Shattered Crystal is a standard and expected platform fare, yet it’s worth noting that it ties in with the latest Sonic Boom animated franchise and is a prequel to the TV show. Amy, Sonic’s lifelong friend, has been kidnapped by Lyric, the latest villain to enter the Sonic universe.

As if to set the tone and create a new identity, Dr. Robotnik is nowhere to be seen this time around. Lyric’s obsession with power leads him towards Amy who, unfortunately, is in the wrong place at the wrong time as she enters ancient ruins to discover more about the Shattered Crystal, rumoured to give its user absolute power.

Upon discovering the news of Amy’s kidnapping, Sonic, Knuckles, Tails, and Sticks take it upon themselves to save her whilst venturing through a variety of levels. What sets Shattered Crystal apart from previous Sonic entries is the focus on exploration over blazing through levels at super speeds. Each character has their own skill set, which will be vital when trying to uncover the hidden items that stages have to offer.

Knuckles has decided to beef up and is very much brawn over brains, Tails can float, Sticks uses her boomerang to reach places and switches that are normally unreachable, and Sonic uses his lightening speed to slam through blocks that would normally prevent Team Sonic from moving forwards.

Ironically, everyone runs at the same pace, meaning the blue spiky one no longer has an advantage in the speed department. A daring omission or a glaring oversight? Sanzaru Games clearly understands SEGA’s mascot and has done a fine job of designing this adventure in a way that requires maximum use of each ability available and, for the first time, playing a Sonic game and being forced to play with a character other than him no longer feels like a chore.

Other necessary improvements have been made to the gameplay, too. Gone are the bottomless pits, and in their place are water traps. Past annoyances in the series always lay with the nature of the beast: run fast, fall down impossible to predict bottomless pits, die, and start again.

Punishment this time around is less severe and falling into a pit will simply return the player to their original position, albeit paying a penalty in the form of gold coins being lost – a small and seemingly fair price to pay. Another nice touch worth mentioning is the way Sonic and company will panic and balance on the edge of a pit when approached at walking pace, rather than taking an immediate dive and saving them from instant death.

Sure, these are both subtle touches and neither are game-changing, but at least it shows a desire to fix existing issues and helps to make the experience a far more pleasing one. Shattered Crystal ‘s biggest downfall is in its length and repetitive game design. The six areas on show are possibly more generic than both previous Sonic games and other platform titles, and even the change of scenery won’t have any real effect on a level’s outcome.

Write a Review. Positive: 28 out of Mixed: 18 out of Negative: 13 out of I thought that this game was pretty awesome. The cutscenes were beautifully animated, the game play was fast and fun, all around it was a I thought that this game was pretty awesome. The cutscenes were beautifully animated, the game play was fast and fun, all around it was a fun very solid game. A very awesome speedy, adventurous, and delightful platform game that has raised the standards for the 3DS’s potential in my opinion.

This review contains spoilers , click expand to view. I’m deleting my previous review on account of some details I missed in it. Sonic Boom SC is, standalone, a great game with its most prominent flaws either aesthetic or ones that the game sorts out later. How the camera pans the character is based on the player’s horizontal movement in most segments, there’s hardly ever a problem with it. The control is mostly apt. The characters rarely rely on tight platforming and each have access to a double jump, sprint, and homing attack, making any over-carried momentum relatively forgiving, while allowing for quick maneuvers between and through obstacles, letting the player tackle levels mostly at any pace allowed until the player reaches certain «choke points» that require either a scripted runway or obstacles that must be tackled with one character.

Don’t be fooled by the premise of four characters, most characters are only needed in levels to get past specific types of obstacles, with Sonic destroying blue blocks by dashing through them this dash can be used multiple times in the air, and handles like some of the better Megaman air dashes , Tails who can no longer fly and instead uses Knuckle’s gliding gimmick, with better control and the ability to float downward with no horizontal momentum riding air currents, Sticks using her boomerang to push remote buttons to retract spinning spike pillars, and Knuckles burrowing through certain patches of ground.

Once you get past these obstacles, you can with great ease at the push of a button get back to the character you feel most comfortable playing as. The enemies are what you’d expect from a modern Sonic title, as they come in two main varieties: those that fire lasers, and those that exist only to serve as a foothold for the player.

Occasionally, some require the usage of «Enerbeam» a new feature to the Boom universe, a grapple-like beam of.. The levels are where this game shines the most, existing mostly in three types. The level themes aren’t as varied you go through a couple industrial and jungle themed levels expansive enough to take the player anywhere between five to twelve minutes, depending on how skilled the player is at keeping their momentum and how invested the player is on the current visit’s exploration.

The music could either be a problem or a bonus, depending on your perspective. The music seems to be made with the environment and atmosphere first and quality as standalone tracks second. While some of the tracks in this game fulfill both of these purposes Robot Facility 2 for example , certain tracks Ancient City 2, for example don’t differ much from background music that you would find in cinema. You got your action scenes, your stealth scenes, your «typical.

Honestly though, the only bad part of the character designs to me at least is the aversion of the ‘cheeky mouth’ trope, since it causes certain characters to have awkward facial expressions at time Knuckles reminds me of a baby given his cheeks in his ‘level complete’ pose. The comedy on the other hand is passable. At its worst points, the game uses the jokes to carry the constant light atmosphere of the game.

The game knows that at any given moment multiple characters can be used in a cutscene, and the game uses this to shift the role of the straight man between characters at an alarming rate.

 

Sonic Boom: Fire & Ice for 3DS Reviews – Metacritic

 

И даже странным образом радовался тому, что могло бы развенчать ореол героя. – Не совсем, пищевые заказы занимают первое место в очередности приоритетов. – Разве мог он _понять_, открыв эту дыру. «И чем все это закончится.